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Chapter 12: Tuning the Pipeline
This chapter looks in some detail at tuning the graphics pipeline. It presents a variety of techniques for optimizing the different parts of the pipeline, providing code fragments and examples as appropriate. You learn about:
- CPU Tuning: Basics
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- CPU Tuning: Immediate Mode Drawing
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- CPU Tuning: Display Lists
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- CPU Tuning: Advanced Techniques
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- Tuning the Geometry Subsystem
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- Tuning the Raster Subsystem
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- Tuning the Imaging Pipeline
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