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Chapter 12: Tuning the Pipeline


This chapter looks in some detail at tuning the graphics pipeline. It presents a variety of techniques for optimizing the different parts of the pipeline, providing code fragments and examples as appropriate. You learn about:


CPU Tuning: Basics
CPU Tuning: Immediate Mode Drawing
CPU Tuning: Display Lists
CPU Tuning: Advanced Techniques
Tuning the Geometry Subsystem
Tuning the Raster Subsystem
Tuning the Imaging Pipeline

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